Skip to content
Gold Resources

Guitar Hero Turns 20 – The Plastic Guitar That Bridged the Gap Between Rock Fans

Marking two decades after the legendary game debuted across the Atlantic, providing everyday gamers the tools to become rock legends. Not literally, but try convincing someone who has nailed Free Bird’s four-minute instrumental break before a packed living-room audience.

Created by the developers, the game provided users with a guitar-shaped controller to follow coloured notes moving along the screen in time with a song. Each riff corresponded to specific notes, producing the feel of an authentic live show.

Harmonix had already experimented with rhythm games prior to teaming up with RedOctane, later purchased by Activision in 2006. Collaboratively, they laid the foundations for a surprising billion-dollar franchise that had a remarkable influence for many of the artists included, showcasing classic bands to millions of younger players.

A former executive, ex-chief operating officer of Harmonix, remembers the early financial challenges of licensing the songs – despite the fact initial releases mostly used cover versions.

“We rerecorded every song since the cost prohibitive,” he says. “Despite having the publishing rights alone, it was nearly impossible. We failed to secure acts such as the Who – RedOctane was operating on a shoestring budget, and our team was pretty convinced it would fail. But once the game took off, album purchases airtime were going up, all artists desired to participate.”

He adds: “One of the amazing things was how many parents got in touch expressing gratitude for introducing their children to the music they adored. It evolved into a multigenerational thing.”

Timeless Music Finds a New Audience

Northern Irish group one featured act included their track on the 2008 game the popular installment. Guitarist Paul Mahon recalls how the series brought classic rock back into vogue: “Guitar Hero offered a bigger, younger audience. Generally such music was considered music that was past it, but then when it was featured on the title and teenagers were finding it, abruptly it became trendy. That legitimised the genre, eliminating the ‘dad rock’ tag. It provided all our music renewed popularity.”

In 2008, the Answer’s first record remained unreleased in the US, so the game was a key medium for exposure for the band as they went on US tour supporting AC/DC. “The roadies had on Never Too Late during travel, and several knew us from Guitar Hero,” he notes.

Rock’s Heavyweight Titles Enduring Influence

Rock’s biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others starring in specialized spin-off titles centered around their music collections and associated stories, visuals and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, it was said earned the group more money than any of their records. It sold well over 500,000 units upon release, while sales of Aerosmith’s music rose significantly during an era as the industry faced decline.

Guitar Hero continues to inspire nimble-fingered fanaticism among its fans. Recently, an online personality achieved a remarkable feat featuring the challenging track – a notoriously difficult anthem popularized through Guitar Hero – on Clone Hero, a freeware game with similar gameplay and extensive customisation options. The song is challenging even in expert mode, let alone performed at increased tempo while hitting a single one of the thousands of cues. The streamer claimed requiring months of practice to accomplish.

“Guitar Hero offers a, imaginary experience. Just as with other games, it doesn't imply you should pick up a real gun and go to war,” notes DragonForce guitarist the artist.

The band had already wrapped up a profitable run when their hit was featured in the third game, but Li says it made them a household name. “I remember our distributors calling to tell me that we were records were moving like crazy,” he shares. “It exploded on the subsequent tour, and we performed right ahead of top acts on the Mayhem festival.”

Indeed, the band's visibility via the game was so immense that it has risked overshadow everything else accomplishments. Last year, the song featured in promotional material for Despicable Me 4. “In the past I felt otherwise, but I’ve made peace with it,” Li says. “If you only hear one DragonForce song, that's fine – each person has a unique path in music and I’m glad we’ve been part of people’s lives”.

Enduring Impact from the Iconic Controller

The best marketing, whether it’s for automobiles, apparel or video games, extends beyond than selling something – it inspires a longing. Was the game able to tap into that? “Precisely what we were trying to create,” Dornbrook says. “That thrill of performing as a music icon on the stage. Since the beginning, the creators believed humans have a natural urge to make music, and their goal was to leverage innovation to enable everyone to participate”.

Most of Guitar Hero games were released over a mere half-decade from 2005 to 2010, including derivative titles like DJ Hero, including a turntable controller, and the band-focused game. Subsequently, corporate focus on peripherals waned, except for a short-lived revival in 2015.

Games such as Clone Hero and Fortnite Festival have kept the community active, and there’s expectations of a new product from the founders in development. A new studio has begun work on its debut music game. The initial creators are both involved as special advisers. Are gamers ready to embrace another game following the classic?

“We thought those games might become similar to sports games where you can releases,” he remarks. “There’s so much new music it could remain perennially popular, so I’ve always been hopeful. It's entirely possible why it can’t persist for future fans.”

The writer

Kevin Garcia

Financial analyst specializing in precious metals and commodity markets with over a decade of experience.

Gold Resources

Type to search articles.