Whenever a major honors show draws close, there’s always an outcry for the addition of new categories to acknowledge unsung work and satisfy the spirits of followers who have specialized interests.
Another commentator made the case for a horror game category. It would be amazing. The same goes for strategy board titles, which is someone's personal cause. Yet I need to apologize in advance for pushing forward since similar to dedicated enthusiasts, there's a strong justification supporting my request remains most pressing and important of all. The demand is this: There should be a classification for brain-teasing titles.
Categorizing Game Types
Categorizing art by genre is not a science; it’s very subjective, and typically generate discussions and end in fuzzy definitions. There’s a reason movie academies avoid this approach. However, it represents an unavoidable compromise in the world of video games, that demonstrate such variety they hardly constitute as a single art form.
To recognize the complete range of interactive entertainment excellence to be recognized, and to ensure all game types to compete fairly, specific award classifications remain vital.
Current Gaming Award Categories
Prominent interactive entertainment events presently include award types recognizing Action-oriented games, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these classifications actually cover numerous genres, making space possible for numerous titles.
This doesn't apply to logic-based experiences. There’s simply nowhere for their placement. Think about these outstanding current releases, showing diverse approaches: structural challenges from a specific release, the pulse-pounding block-matching of another game, engaging interpersonal challenges in another game. Which classification works within current classifications? Simply put, no category fits.
The Representation Problem
Numerous examples exist of brilliant puzzle games launched regularly without proper recognition at major award shows, if they accidentally match classification types such as Mobile Game, VR/AR Game, or the extremely competitive independent game categories.
- A renowned logic title got overlooked completely in 2014
- A different innovative game was excluded during that ceremony
- A beloved organization game received no acknowledgment recently
- Limited numbers of logic titles managed to sneak into small studio or handheld classifications
Value of Brain-Teasers
Commonly they're compact experiences, however the design in brain-teasers carries substantial weight. Famous handheld logic titles rank among most engaged experiences in the world maintaining this status for many years.
The legendary block-stacking game competes with famous sandbox experiences claiming status as most purchased experience; it additionally competes for best game of all time. Puzzle games are foundational within interactive entertainment, while interacting with diverse game types.
The Solution and Justification
Brain-teasers wouldn't encounter this problem. One could readily select five nominees interesting, varied, worthy titles each ceremony simply — or rather, with difficulty, because you’d have to leave many worthy titles.
Restating the point, these represent titles without proper classification during prominent ceremonies. Logic title developers operate at the demanding boundary of video game design, developing some of essential manifestations within interactive entertainment. Just like film action specialists, they warrant appreciation. Let’s not keep them waiting 35 years.